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Digital Pedagogy - A Guide for Librarians, Faculty, and Students

This guide is meant to inform the user about Digital Pedagogy. It includes information on educational theory, a collection of case studies, and resources relevant to the study of digital pedagogy.

Additional Resources - Tools for incorporating Gaming

Recommended by Anastasia Salter, the following is a great list of tools that allow faculty members to integrate Game Based Learning into their classrooms. There are some relevant concepts for Information Literacy here:


Additional Resources - Gaming

Additional Resources

Library Game Lab of Syracuse


Kurt Squires


TED Talks about the value of games


“The Importance of Play,” The Atlantic


Digital Pedagogy, Play, and Mass Collaboration


Chronicle of Higher Education - Anastasia Slater


Learning Creative Learning MOOC - Offered through MIT


Hack Education - History and Future of Educational Technology

I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train - Dan Yaman, Missy Covington, Sivasailam Thiagarajan


MIT Game Lab


Nesta Futurelab


London Knowledge Lab




Infographic of Game vs. Gamification vs. Game based learning


Play the Past (the MENIS Project)


TED Talk - Seth Priebatsch