Recommended by Anastasia Salter, the following is a great list of tools that allow faculty members to integrate Game Based Learning into their classrooms. There are some relevant concepts for Information Literacy here:
Additional Resources
Library Game Lab of Syracuse
http://surface.syr.edu/gamelab/
Kurt Squires
https://www.gameslearningsociety.org/bio_kurt.php
TED Talks about the value of games
http://www.ted.com/search?cat=ss_all&q=Play
http://www.ted.com/search?q=games
“The Importance of Play,” The Atlantic
http://www.theatlantic.com/magazine/archive/1987/03/the-importance-of-play/305129/
Digital Pedagogy, Play, and Mass Collaboration
http://www.fhi.duke.edu/events/hybrid-pedagogy
Chronicle of Higher Education - Anastasia Slater
http://chronicle.com/blogs/profhacker/author/asalter
Learning Creative Learning MOOC - Offered through MIT
Hack Education - History and Future of Educational Technology
I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train - Dan Yaman, Missy Covington, Sivasailam Thiagarajan
http://ca.wiley.com/WileyCDA/WileyTitle/productCd-0787983063.html
MIT Game Lab
http://gamelab.mit.edu/tag/education-arcade/
Nesta Futurelab
http://www.nfer.ac.uk/futurelab/
London Knowledge Lab
http://www.lkl.ac.uk/cms/index.php
Gradecraft
Infographic of Game vs. Gamification vs. Game based learning
http://elearninginfographics.com/games-vs-game-based-learning-vs-gamification-infographic/
Play the Past (the MENIS Project)
http://www.playthepast.org/?p=1015
TED Talk - Seth Priebatsch
https://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world?language=en
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