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Virtual Reality @ Gerstein + MADLab: Home

About Virtual Reality @ Gerstein + MADLab

In Fall 2017, the Gerstein Science Information Centre and the MADLab launched Virtual Reality @ Gerstein + MADLab, a two-tier service complete with 6 Google Cardboard headsets and a RICOH 360 Camera, both available for short-term loan, and a room-scale HTC Vive studio available by reservation only in the MADLab. Both services are available for all University of Toronto students, staff, and faculty. 

What do I have to do to use the Google Cardboard?

  1. Come to the Gerstein Science Information Centre with your T-CARD
  2. Receive materials at Short Term Loan desk
  3. That's it!

What do I have to do to use the 360 Camera?

  1. Come to the Gerstein Science Information Centre with your T-CARD
  2. Inspect equipment, sign waiver, and receive materials at Short Term Loan desk
  3. That's it!

What do I have to do to use the HTC Vive?

  1. Reserve time on the HTC Vive
  2. Pick up keys at Gerstein Loans Services in time for your reservation
  3. Bring a spotter to help you get set up and keep you safe
  4. Attend brief orientation session with MADLab staff before your first session with the HTC Vive
  5. Read and sign safety waiver
  6. That's it!

Where is the HTC Vive located? 

The HTC Vive is located in the MADLab (Room B112) on the first floor basement of the Gerstein Science Information Centre. The HTC Vive is not available for borrowing. It may only be used in the MADLab. 

When can I book time on the HTC Vive?  

The HTC Vive is available by reservation only. The service will be open Monday to Friday 9:00 am - 5:00 pm.

How much does it cost? 

Virtual Reality @ Gerstein + MADLab is a free service. Standard charges apply for late or unreturned equipment. There is no cost associated with using the HTC Vive. 

I have questions!

Wonderful! We love questions. Send them to us at gerstein.3dprinting[at]utoronto.ca. 

What is Virtual Reality?

Virtual reality describes a three-dimensional, computer-generated environment that gives users an immersive experience of "being there." This feeling can be achieved through a variety and combination of technologies, including headsets, omni-directional treadmills, haptic gloves, and more. 

The most well-known applications of Virtual Reality involve gaming, but it has also been used for simulating training environments for surgeons and fighter pilots, cognitive behavioral therapy, prototyping and construction, and even clothing design. 

How does Virtual Reality Work?