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Digital Pedagogy - A Guide for Librarians, Faculty, and Students

This guide is meant to inform the user about Digital Pedagogy. It includes information on educational theory, a collection of case studies, and resources relevant to the study of digital pedagogy.

Game Based Learning - Bibliography

“Alice.org.” Web. 14 June 2016.

“#alt-Academy: Alternative Academic Careers | a mediaCommons Project.” Web. 15 June 2016.

Bessette, Lee S. “It’s Time to Play: Games, Gamification, and Active Learning - Hybrid Pedagogy.” 2013. Web. 14 June 2016.

“Board Game Designers Forum | Board Game Designers Forum.” Web. 14 June 2016.

Centre for Teaching and Development. “The Pedagogy of Games.” 2013. Web. 14 June 2016.

“Debates in the Digital Humanities.” Web. 15 June 2016.

Doshi, Ameet. “How Gaming Could Improve Information Literacy.” Computers in Libraries 26.5 (2006): 14–17. Print.

Duke Franklin Humanities Institute. Digital Pedagogy, Play, and Mass Collaboration. Film.

Educause Learing Initiative. “7 Things You Should Know About Games and Learning.” 2014. Web. 14 June 2016.

elearning infographics. “Games vs Game-Based Learning vs Gamification Infographic - E-Learning Infographics.” 2015. Web. 14 June 2016.

Fabris, Casey. “Want to Make Your Course ‘Gameful’? A Michigan Professor’s Tool Could Help.” The Chronicle of Higher Education Blogs: Wired Campus 15 May 2015. Web. 14 June 2016.

Francis, Russell. “Towards a Theory of a Games Based Pedagogy.” JISC Innovating e-Learning 2006 (2006): n. pag. Web. 14 June 2016.

Gamelearn. What Is Game-Based Learning?. Film.

“Games+Learning+Society Center.” Web. 15 June 2016.

“GameSalad - Drag & Drop Programming - No Coding Required. Game Creation for Everyone.” Web. 14 June 2016.

“Games and Learning: Teaching as Designing.” The Huffington Post. 35:06 400AD. Web. 15 June 2016.

“Games vs Game-Based Learning vs Gamification Infographic.” e-Learning Infographics 5 Oct. 2015. Web. 14 June 2016.

Gee, James. “GOOD VIDEO GAMES AND GOOD LEARNING.” Web. 15 June 2016.

“Inform.” Web. 14 June 2016.

Isaacs, Steven. “The Difference between Gamification and Game-Based Learning | ASCD Inservice.” 2015. Web. 14 June 2016.

Kim, Bohyun1, bohyun.kim@fiu.edu. “Harnessing the Power of Game Dynamics.” College & Research Libraries News 73.8 (2012): 465–469. Print.

“Kolb’s Learning Styles and Experiential Learning Cycle | Simply Psychology.” Web. 15 June 2016.

“Make 2D Games with GameMaker.” Yoyo Games. Web. 14 June 2016.

“MIT Game Lab.” MIT Game Lab. Web. 14 June 2016.

NMC. Horizon Report > 2012 Higher Education Edition. 2012. Web. 15 June 2016.

Porter, Toccara D. “Games and Activities: An Alternative Foundation for Library Instructional Learning.” Codex: the Journal of the Louisiana Chapter of the ACRL 2.2 (2012): 61–77. Print.

Rush, Lucinda1. “Learning Through Play, the Old School Way: Teaching Information Ethics to Millennials.” Journal of Library Innovation 5.2 (2014): 1–14. Print.

Salter, Anastasia. “Games in the Classroom (part 1).” The Chronicle of Higher Education Blogs: ProfHacker 30 Aug. 2011. Web. 14 June 2016.

“Scratch - Imagine, Program, Share.” Web. 14 June 2016.

Smale, Maura A.1. “Learning Through Quests and Contests: Games in Information Literacy Instruction.” Journal of Library Innovation 2.2 (2011): 36–55. Print.

Spiegelman, Marsha, and Richard Glass. “Gaming and Learning: Winning Information Literacy Collaboration.” College & Research Libraries News 69.9 (2008): 522–525. Print.

Spiro, Lisa. “Getting Started in Digital Humanities.” Journal of Digital Humanities. 10 Mar. 2012. Web. 15 June 2016.